Presenters at Chapter Events since 2009. You may type in a name or part of a name to quickly search the list.
Mark McLaughlin got his B.S. in C.S. from the University of New Mexico in 1988 and his M.S. in C.S. from Brigham Young University in 1991.
Director of Rapid Prototype on ParaNorman, Brian McLean has been instrumental in the development of 3D printer technology for facial animation at L
Eric Medine, Programmer and Video Artist http://www.tentonraygun.com
Alexander Menzies serves as a software lead for augmented and virtual reality development in the OpsLab at NASA’s Jet Propulsion Laboratory.
Lauren Millar is creative director /co-founder of Fusion CI Studios, dynamic fx specialists, in LA & Vancouver.
Phil directs software product management for NVIDIA’s professional middleware at.
Thirty years ago, Jacki Morie embarked on what was to be her life’s career: researching & creating meaningful VR experiences that combined mult
James has been an award winning IMAX cinematographer since 1976 and has since become the leading IMAX stereographer in the industry and even helped
Alexis Nelson co-founded HOAX Films, with VFX Director Rick Sander, in 2010.
Ivan Neulander is the lead rendering engineer on Playground, the second iteration of Google's immersive AR camera mode that launched on the Pixel p
Lindsey Neyman is the Production Talent Manager at FuseFX, where she oversees recruitment for each of the company’s three locations.
Wemi Opakunle began her career in the recruiting space over a decade ago connecting professional creative talent to clients within the advertising,
Concept artist, creature designer - Avatar, Star Trek, Watchmen, Cloverfield.
Gregory Peter Panos is an American futurist, writer, educator, inventor, developer, consultant and evangelist in the emerging field of human simula
Oleg Pariser has been a Member of Technical Staff at Multimission Image Processing Laboratory at JPL since January 2000.
Brooks Patrick is a Solutions Engineer on Esri's 3D team helping individuals and organizations take advantage of 3D and the power of procedural mod