Season 2024
West Coast Chapters’ Come and Meet Us In The Village, (aka Room 501 AB)
⋅ Wednesday, August 9 ⋅ 1pm – 2pm PDT
At the Los Angeles Convention Center
San Francisco, Silicon Valley, Vancouver, and Los Angeles Professional Chapters Meet In the SIGGRAPH Village Theater, (aka Room 501 AB). We invite you all to COME AND MEET US…to know each other's faces. This is our second US-West-Coast MeetUp. The first was highly successful. Discussions include the business of organizing monthly meetings for our Chapters.
We will be in The Village Theater, (aka Room 501 AB); [Located in Petree Hall B]
LA ACM SIGGRAPH and the EZTV Online Museum present:
DIGITAL ART: Los Angeles ACM SIGGRAPH x EZTV/CyberSpace Gallery
THIRD of Four [Annual Artshows] The 2000's
Presenters include: Barbara T. Smith, Rebecca Allen, Jon 9, Robert Lowden, and Maija Beeton, in conversation with Michael J. Masucci.
This THIRD of Four [Annual Artshows] - will take place at 7PM PDT / 9:30 PM PDT, on Tuesday, September 12, 2023. It will focus on digital art in the 2000's.
Curated by Michael J. Masucci, Joan Collins and Victor Acevedo
LA ACM SIGGRAPH and the EZTV Online Museum present:
DIGITAL ART: Los Angeles ACM SIGGRAPH x EZTV/CyberSpace Gallery
The THIRD of FOUR [Annual Artshows] The 2000's
Presenters include: Barbara T. Smith, Rebecca Allen, Jon 9, Robert Lowden, and Maija Beeton, in conversation with Michael J. Masucci.
This THIRD of FOUR [Annual Artshows] - will take place at 7PM PDT / 9:30 PM PDT, on Tuesday, September 12, 2023. It will focus on digital art in the 2000's.
Curated by Michael J. Masucci, Joan Collins and Victor Acevedo
XR technologies including VR, digital domes and the metaverse are uniquely suited for delivering deeply meaningful mood-enhancing experiences. Join immersive artists and animators as they discuss the unique challenges of creating XR experiences to enhance well-being.
The panel will be moderated by LA Chapter Past Chair Ed Lantz.
- In-person event in Sherman Oaks, (Ventura & Sepulveda).
Almost all movies today have some digital manipulation, as well as many, if not thousands, of VFX shots inserted as well. The task of creating those images of the real world, that will finally be manipulated, rests on the camera lens as its "eye". It's at that first point where the light from the analog world makes its way in and becomes encoded digitally.
We'll take a look at several of the CinCraft tools as well as look at some examples of them in action.