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The State of the Art in Games

Exciting development in the games industry.

Monday, 12 May 2014
Presenters
Description

How do the digital assets for high-end games get created? Can game engine technology be used for production? What innovations have game engine companies created to more easily create animation and content? These are some of the questions we answer in our State of the Art presentation. Presenters utilizing Side Effects, Unity, Cryengine, and other software will talk about the state of the art and upcoming development in game technology. Please join us for an exciting evening.

Schedule

6:30-7:30   Social Hour
- 6:30-7:00   Members only
- 7:00-7:30   Members and guests
7:30-7:40   Introductions
7:40-9:15   Presentations
9:15-9:30   Questions and Answers

Registration

All LA ACM SIGGRAPH will be admitted free of charge. Non-members of LA ACM SIGGRAPH are admitted for $20.00. New LA ACM SIGGRAPH members who sign up on-site, and pay the $40 annual membership fee, do not have to pay the $20 admission fee. The chapter accepts checks, cash, or credit cards (Mastercard or Visa only) for all dues or fees.

Special Thanks

Ashley Zeldin, Side Effects Software, Unity, Crytek, ICT, Sheri Ki Sun Burnham, Mike Amron, the LA ACM SIGGRAPH Executive Council, and all the volunteers.