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To The Fourth Dimension and Beyond!

Computer graphics provides opportunities to interact with, calculate and visualize multidimensional space. This is one of our community's important frontiers and has been compared to the revolution of linear perspective during the Renaissance. Join us to explore the visualization of multidimensional space, its evolution in entertainment, and how advanced mathematics offers unique computational advantages.

Tuesday, 11 January 2022
Virtual Event
Presenters
Description

Many experience day-to-day reality in four dimensions: the three physical dimensions + time. Alternatively, physicists, artists, science fiction writers, and mathematicians dwell conceptually beyond the fourth dimension. Computer graphics provides opportunities to interact with, calculate and visualize multidimensional space. This is one of our community's important frontiers and has been compared to the revolution of linear perspective during the Renaissance. Join us to explore the visualization of multidimensional space, its evolution in entertainment, and how geometric algebra offers unique computational advantages.

Maija Beeton will introduce the topic of multidimensional visualization, the history of drawing systems used to present 3D worlds on 2D planes, and the story of "Flatland: a Romance of Many Dimensions." After which Dr. Saty Raghavachary presents a 4D to 3D Projection & A Cylinder-to-Plane Projection. Marc Ten Bosch discusses his video of "4D Toys" and his 4D game "Miegakure." Next is Steven De Keninck, who explains how many more ways we have to dance in the fourth dimension and how all of them are spin-turns! Finally, Michael Fleming presents his proposal for a "4D controller" to be used when navigating multidimensional spaces.

Special Notes on Experiencing This Event:
You can view and listen to the event on Zoom, or you can listen to it on Zoom while viewing supplemental WebXR materials in a second browser or with an Oculus Quest VR headset.

Schedule

7:00 -- Welcome
7:10  -- Maija Beeton - Introduction & The Romance of Many Dimensions
7:20 -- Dr. Saty Raghavachary - 4D to 3D Projection & A Cylinder-to-Plane Projection
7:30  -- Marc Ten Bosch - 4D Games and Miegakure (Further Resources: https://marctenbosch.com/)
8:00 -- Steven De Keninck - Spinning in the Fourth Dimension (Further Resources: https://bivector.net/)
8:25 -- Michael Fleming - Building a 4D Controller (also see https://stereosphere.github.io/site0)
8:45 -- Panel Q & A
9:00 -- The LA ACM SIGGRAPH Virtual Campus Launch! Come and join the speakers and other LA ACM SIGGRAPH Members in our new hub. Members will receive a link and instructions by email.

Registration

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You may Join the chapter for $40/year or Donate for any amount. We accept online payments through PayPal.

Special Thanks

Rudy Rucker and all members of the Executive Council of the LA chapter of ACM SIGGRAPH.